Because every part of EVE is important
Making player-owned starbases simpler to operate, making mining worthwhile and fun (YES – FUN!), giving industrialists a ladder of skills to climb are all pieces that are important to fulfill the promise of the game. Every part of Eve is important.
Mining is the cornerstone of industry in EVE and as such should be the primary source of raw minerals in the game however it is boring in it's current form. This must change.
Industrialists keep the pilots of EVE amung the stars and while profitability should always be determined by the market, there are things that could be improved.
The 0.0 playing field needs to be leveled. Infrastructure and services should be more vulnerable and open to attack or disruption regardless of the types of fleet assembled against them.
Missions should be more random with unpredictable elements in them making them much less scripted
Many players in EVE choose to spend their hours in game rescuing dancers, transporting Quafe, blowing up Sansha's Nation and ridding the universe of those pesky rogue drones. This should be expanded further.